All files submitted in the VideoHive After Effects Project File category must be prepared for commercial use. This article contains instructions on preparing your Project File for submission to VideoHive. To ensure that your file is reviewed quickly, please follow the standards outlined below.
Project Files should be prepared using a clean and organized folder structure, both inside the project and in your zip folder. The root directory should contain any/all project files, your help documentation, and any asset or footage sub-folders. All file or folder names should be clearly named to guide the user through your folder structure. Below is an example of an acceptable structure.
After Effects Project Files can be created using third-party plugins. When you use a third-party plugin you must list all required plugins in your item’s description.
If you would like to make use of third-party plugins but do not want to limit your potential buyer base, you can create a second prerendered project file. To make a prerendered project file you’ll need to export the results of the plugin/s as separate video files. Then in the prerendered project file you can replace any instance of a plugin with the rendered videos.
Note: Its important to check with plugin publishers to make sure they plugin you’re using permits prerendering animations for commercial sale. One example of a plugin which does not allow prerendering is VideoCopilot’s Element 3D. When you use Element 3D in a project file you sell on VideoHive, all buyers must actually own Element 3D to make use of the project.
Because Envato operates an English marketplace, we require all expressions within your project to be written in English. Anytime your project makes use of expressions, we recommend that you use Lloyd Alverez’s Expression Universalizer script before submitting your project to VideoHive. The Universalizer script does a great job of converting your expressions so that they still function properly when used in After Effects that’s set to a language other than English.
After creating your preview assets, the render queue should be cleared out before the final save of your project file.
All open timelines (compositions) should be closed except for the final Render Composition. Leaving so many timelines open can potentially confuse the user upon opening the project.
Any element within your Project File that needs to be changed by the buyer should be easily editable and located within it’s own dedicated composition. Compositions containing elements that require customization should be clearly named and organized in such a way where buyers can quickly identify all compositions and make changes efficiently.
Its very common to include assets in your After Effects Project File that need to be included in your zip folder and distributed to your buyers. Anything you create yourself can always be included, but if you obtain assets from an outside source and you intend to include them in your submission, please first read What Assets Can I Use In My Items to ensure your assets are properly licensed.
Assets should be kept organized during the creation of your project. Before uploading your submission, you should check to ensure all assets are linked properly in your project file. Moving any assets after the final save of your project file could result in your buyers experiencing missing file errors.
Any assets which have been used in your preview that cannot be included in your zip file should be replaced with placeholder assets to prevent missing file errors. Buyers can easily replace the placeholder assets with their own assets when they edit the project. You can use the following files below in your file’s preview, and these can also be included in your zip folder as placeholders.
Note: The last thing you should do before creating your zip is the Collect Files feature. This gathers all of the files in your project or composition into a single location. However, please do not include in your zip folder the Report.txt file that gets generated with the Collect Files feature.
Video assets can be provided in two ways, either as a video file or as an image sequence. If you choose to provide video files they must be provided within a Quicktime MOV container and must use one of the following encoding formats:
- Photo JPEG
- PNG + Alpha
- Apple ProRes 422
- Apple ProRes 422 HQ
We accept image assets in any format that is supported by Adobe After Effects.
Audio assets must be provided in one of the two following formats and should be free of any audio watermarks.
Help Files & Documentation
All Project Files on VideoHive are required to include documentation that helps guide buyers through the customization process. Because we require documentation to cover certain topics, its very important to read this article and get yourself acquainted with our documentation requirements as failing to include a valid help file can result in a soft-rejection by our review team.
We’re aware many people learn how to use Adobe After Effects by watching or reading tutorials but we do not allow files to be uploaded that were created based on one or more tutorials.
Of course, if you learn a technique from a tutorial and then use that technique while integrating it into a greater project, made with mostly original work it can still be accepted. Please note any Project Files which are submitted that appear to be based completely or closely from a tutorial will be rejected.
Project Files which were created to replicate or copy another person’s existing work will not be accepted.
Once you’ve got your After Effects Project File ready to sell, you should follow our guide to preparing your item for upload.